THE PERSON / DANNY PATON
Danny Paton.
Senior Software Engineer, AI Products
I build AI products, interactive experiences and the systems behind them, with over nine years of turning ideas into working software.
Outside client work, I build browser games and tools for collectors. I like taking a “what if?” far enough that you can actually click it, play it or put it to use.

My resume.
Two pages. PDF or editable Word.
Experience.
Building products and leading delivery across teams, studios and platforms.
Next League
Senior Front End Developer
- Develop shared NASCAR platform components for live team sites including Hyak Motorsports, 23XI Racing and Trackhouse, spanning schedules, results and series selection.
- Built the History of Team USA frontend: an interactive timeline, globe and historical exhibits, with responsive navigation, accessibility and analytics.
- Built Heisman Hopefuls season-aware pages, searchable player tables, editorial tools and ballot integration, with consent-aware analytics and end-to-end checks.
- Manage two junior developers, plan sprint requirements and develop reusable AI coding and review workflows.
- Built Proof, an activation studio with published fan experiences and sponsor reports, and Crosscheck, an AI copy-review tool that checks event facts against source quotes.
BAM Digital
Front End Developer
- Built an OpenAI-powered assistant for searching and summarizing Monday.com data, and automated workflows with n8n.
- Delivered interactive web experiences using React, Next.js, Electron and Three.js, including The Beachlands.
The Thread / Shine PR
Engineering Manager
- Led delivery of a talent-management SaaS platform with Next.js, Tailwind and SQL; owned frontend architecture, planning and code reviews.
- Integrated scheduling APIs and a GPT-based support assistant.
Earlier experience
2021 — 2023
HFC Inc.
Lead Full-Stack Developer
Built React and Next.js products, marketplaces and wallet-connected applications with TypeScript, custom APIs and Solidity contracts.
2019 — 2021
Jam3 / now Monks
Senior Front End Developer
Led interactive frontend builds, including ComplexLand, a WebGL commerce and live-event experience, and mentored developers.
2019 — 2021
Meta / Facebook
Contingent Engineer
Built Facebook, Messenger and Oculus marketing experiences and reusable React and TypeScript components in a contingent role concurrent with Jam3.
2016 — 2017
Klick Health
Front End Developer
Built healthcare web applications with ASP.NET MVC, C#, JavaScript and TypeScript, with attention to accessibility and performance.
Independent products.
Products I’ve built across the interface, AI workflows and backend. Open one and explore.
3D racing game
Ignition
Built a browser racer with 14 circuits, a Three.js driving engine, authoritative Node/WebSocket multiplayer and persistent progression.
Play IgnitionAI collector tools
listed.cards
Built AI card identification, a pricing pipeline, inventory tools and public storefronts that keep private seller records separate.
Open listed.cardsAI adventure game
ThingBound
Turned photos of everyday objects into playable companions using AI vision and generated art, with a Phaser world and persistent Convex records.
Play ThingBoundOriginal card game
Bashlings
Created the card collection with a custom Python NFT/card-generation script using Replicate and OpenAI. Built shared combat rules and a server-controlled game economy.
Play BashlingsProduct engineering
TypeScript, React, Next.js, Astro, Node.js, REST APIs, SQL/PostgreSQL, Convex.
Applied AI
OpenAI API, structured extraction, vision workflows, n8n, agent instructions and review workflows.
Interactive development
Three.js, WebGL, WebSockets, responsive interfaces, accessibility, browser testing.
Engineering workflow
Codex, Claude Code, Cursor, reusable agent guidance, code review, technical mentoring.



