THE PERSON / DANNY PATON

Danny Paton.

Senior Software Engineer, AI Products

I build AI products, interactive experiences and the systems behind them, with over nine years of turning ideas into working software.

Outside client work, I build browser games and tools for collectors. I like taking a “what if?” far enough that you can actually click it, play it or put it to use.

Danny Paton

My resume.

Two pages. PDF or editable Word.

Experience.

Building products and leading delivery across teams, studios and platforms.

2026

Next League

Senior Front End Developer

  • Develop shared NASCAR platform components for live team sites including Hyak Motorsports, 23XI Racing and Trackhouse, spanning schedules, results and series selection.
  • Built the History of Team USA frontend: an interactive timeline, globe and historical exhibits, with responsive navigation, accessibility and analytics.
  • Built Heisman Hopefuls season-aware pages, searchable player tables, editorial tools and ballot integration, with consent-aware analytics and end-to-end checks.
  • Manage two junior developers, plan sprint requirements and develop reusable AI coding and review workflows.
  • Built Proof, an activation studio with published fan experiences and sponsor reports, and Crosscheck, an AI copy-review tool that checks event facts against source quotes.
2025 — 2026

Outside The Box

Senior Front End Developer

  • Led frontend development across Next.js, React and headless WordPress products, including custom ACF integrations, for Boulevard and 7shifts.
  • Owned a self-serve golf-booking journey integrating Helcim payments, API-driven scheduling and Vercel Analytics.
2025

BAM Digital

Front End Developer

  • Built an OpenAI-powered assistant for searching and summarizing Monday.com data, and automated workflows with n8n.
  • Delivered interactive web experiences using React, Next.js, Electron and Three.js, including The Beachlands.
2023 — 2025

The Thread / Shine PR

Engineering Manager

  • Led delivery of a talent-management SaaS platform with Next.js, Tailwind and SQL; owned frontend architecture, planning and code reviews.
  • Integrated scheduling APIs and a GPT-based support assistant.

Earlier experience

2021 — 2023

HFC Inc.

Lead Full-Stack Developer

Built React and Next.js products, marketplaces and wallet-connected applications with TypeScript, custom APIs and Solidity contracts.

2019 — 2021

Jam3 / now Monks

Senior Front End Developer

Led interactive frontend builds, including ComplexLand, a WebGL commerce and live-event experience, and mentored developers.

2019 — 2021

Meta / Facebook

Contingent Engineer

Built Facebook, Messenger and Oculus marketing experiences and reusable React and TypeScript components in a contingent role concurrent with Jam3.

2016 — 2017

Klick Health

Front End Developer

Built healthcare web applications with ASP.NET MVC, C#, JavaScript and TypeScript, with attention to accessibility and performance.

Independent products.

Products I’ve built across the interface, AI workflows and backend. Open one and explore.

Ignition Daytona race with the full field ahead, grandstands, race timing and boost controls

3D racing game

Ignition

Built a browser racer with 14 circuits, a Three.js driving engine, authoritative Node/WebSocket multiplayer and persistent progression.

Play Ignition
listed.cards Cards page with Pitch Black cards, set and rarity filters, and market prices

AI collector tools

listed.cards

Built AI card identification, a pricing pipeline, inventory tools and public storefronts that keep private seller records separate.

Open listed.cards
ThingBound Commons with Ship MCKip, the central crystal and world portals

AI adventure game

ThingBound

Turned photos of everyday objects into playable companions using AI vision and generated art, with a Phaser world and persistent Convex records.

Play ThingBound
Ten Bashlings cards revealed from a Cosmic Clash pack, including a full-art rare and foil

Original card game

Bashlings

Created the card collection with a custom Python NFT/card-generation script using Replicate and OpenAI. Built shared combat rules and a server-controlled game economy.

Play Bashlings

The toolkit.

The technologies and practices I bring to a team.

How I work with AI
01

Product engineering

TypeScript, React, Next.js, Astro, Node.js, REST APIs, SQL/PostgreSQL, Convex.

02

Applied AI

OpenAI API, structured extraction, vision workflows, n8n, agent instructions and review workflows.

03

Interactive development

Three.js, WebGL, WebSockets, responsive interfaces, accessibility, browser testing.

04

Engineering workflow

Codex, Claude Code, Cursor, reusable agent guidance, code review, technical mentoring.